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Wilding

“Wilding”, an Augmented Reality walk

Synopsis: WILDING’ is a poetic interactive audio performance that invites you to lose yourself and wander through the Bergmolenbos forest.
This 360° audio experience immerses you in a distant and mysterious past, when mythology was still part of everyday life. You will hear mythical nature creatures from ancient stories come back to life and people testify about their encounters with water devils and white women.
You will be stimulated, but also challenged—because are we really so different from our ancestors?
In this invisible world, soundscapes, music, and stories merge with the landscape.
With sound as your compass, you find your way, each choice a new twist.

Technology

Wilding is an immersive wandering experience in Augmented Reality Audio, that  merges soundscapes, music and stories in 3D audio with the landscape. All audio  is 360°, dynamic or/and interactive. The user can talkback and give geolocated comments and reflections. GT extends engagement into the physical realm by linking soundscapes and stories to specific locations on an openstreet map. By navigating through audio cues and adding their own reflections, users contribute to a collective auditory landscape that grows with every interaction. This tool underscores the connection between places and stories, allowing participants to experience heritage within real-world contexts and to hear the echoes of others who have walked the same paths. 

Production

Produced by: Wuwao & Wanderling
Co-production: De Spil
With the support of: Flanders Audiovisual Fund (VAF)


Creative Team

Concept: Wim Forceville & Cathérine Ongenae
Script, Direction & Scenography: Cathérine Ongenae
Voices by: Mathias Sercu, Benjamin Sercu, Ilse de Koe & Pascale Petralia
Music: Steven De Bruyn
Sound Design: Titi-Lola Kuku
Product Developer: Wim Wouters
Illustration: Anke Reiling
Prototype: Kasper Jordaens